Airport Frenzy
Press kit
Airport Frenzy: Plane Jam 3D. Live on Google Play since 7 September 2026; iOS in App Store review.
From the founder
I'll be honest: "you can play it colour-blind" does not sound like the most exciting thing to say about a game. But about one man in twelve and one woman in two hundred has a red-green colour deficiency, and nearly every puzzle in this genre asks them to match colours with nothing else to go on. So every boarding zone in Airport Frenzy carries a glyph as well as a colour, the six colours sit at four brightness levels, and the whole game plays in greyscale. The rest of the design follows the same idea, that the pressure belongs on the board and not on the player. There is no timer, rewind is free, and every one of the 300 levels is proven solvable before it ships.
Casey White, founder, Aurenia Group
Fact sheet
- Name
- Airport Frenzy: Plane Jam 3D
- Developer
- Aurenia Group, Halifax, Nova Scotia
- Genre
- Puzzle. A jam puzzle about an airport apron: planes parked nose to tail, passengers waiting in coloured boarding zones, tap a plane with a clear lane and board.
- Platforms
- iPhone, iPad, Android
- Release
- Google Play: 7 September 2026. iOS: September 2026 (version 1.0 is in App Store review).
- Price
- Free, with optional purchases for coins and boosters and a No Ads purchase. Ads are light and never shown after a failed level.
- Launch offer
- Starter Pack 30% off for launch week, 9 to 16 September 2026: $1.39 instead of $1.99.
- Content
- 300 hand-verified levels in nine chapters, a boss every tenth level, six boosters, 30 achievements. Plays offline.
- Languages
- Ten: English, German, French, Spanish, Portuguese, Italian, Japanese, Korean, Simplified Chinese, Traditional Chinese.
- Accessibility
- Playable in greyscale. Every boarding zone has a glyph (diamond, square, triangle, circle, star, hexagon) as well as a colour, and the six colours sit at four brightness levels.
- Store links
- Google Play. The App Store link is added here when 1.0 is approved.
- Contact
- hello@aureniagroup.com
Four promises
- No timer.There is no clock anywhere in the game. Take a minute on a level or take twenty.
- Free rewind.As many moves back as you like. Lose the board and the game offers to take you back to the move where it went wrong.
- Playable in greyscale.Every zone carries a glyph as well as a colour, wherever that colour appears.
- Every level solvable.All 300 levels are proven solvable without a booster before they ship.
Assets
Open any image for the full-size file. All of these may be used in coverage of the game.
- App icon, 1024 x 1024 PNG
- Trailer, 886 x 1920 MP4 (the App Store preview, 30 seconds, captioned, no audio)
- Feature graphic, 1024 x 500 PNG
- Key art, 1920 x 1080 PNG (no text, for banners)
Six phone screenshots, 1290 x 2796 PNG, in store order.

Where to find it
Press enquiries: hello@aureniagroup.com. We answer within one business day.





