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Airport Frenzy

Airport Frenzy app icon

Press kit

Airport Frenzy: Plane Jam 3D. Live on Google Play since 7 September 2026; iOS in App Store review.

From the founder

I'll be honest: "you can play it colour-blind" does not sound like the most exciting thing to say about a game. But about one man in twelve and one woman in two hundred has a red-green colour deficiency, and nearly every puzzle in this genre asks them to match colours with nothing else to go on. So every boarding zone in Airport Frenzy carries a glyph as well as a colour, the six colours sit at four brightness levels, and the whole game plays in greyscale. The rest of the design follows the same idea, that the pressure belongs on the board and not on the player. There is no timer, rewind is free, and every one of the 300 levels is proven solvable before it ships.

Casey White, founder, Aurenia Group

Fact sheet

Name
Airport Frenzy: Plane Jam 3D
Developer
Aurenia Group, Halifax, Nova Scotia
Genre
Puzzle. A jam puzzle about an airport apron: planes parked nose to tail, passengers waiting in coloured boarding zones, tap a plane with a clear lane and board.
Platforms
iPhone, iPad, Android
Release
Google Play: 7 September 2026. iOS: September 2026 (version 1.0 is in App Store review).
Price
Free, with optional purchases for coins and boosters and a No Ads purchase. Ads are light and never shown after a failed level.
Launch offer
Starter Pack 30% off for launch week, 9 to 16 September 2026: $1.39 instead of $1.99.
Content
300 hand-verified levels in nine chapters, a boss every tenth level, six boosters, 30 achievements. Plays offline.
Languages
Ten: English, German, French, Spanish, Portuguese, Italian, Japanese, Korean, Simplified Chinese, Traditional Chinese.
Accessibility
Playable in greyscale. Every boarding zone has a glyph (diamond, square, triangle, circle, star, hexagon) as well as a colour, and the six colours sit at four brightness levels.
Store links
Google Play. The App Store link is added here when 1.0 is approved.

Four promises

  • No timer.There is no clock anywhere in the game. Take a minute on a level or take twenty.
  • Free rewind.As many moves back as you like. Lose the board and the game offers to take you back to the move where it went wrong.
  • Playable in greyscale.Every zone carries a glyph as well as a colour, wherever that colour appears.
  • Every level solvable.All 300 levels are proven solvable without a booster before they ship.

Assets

Open any image for the full-size file. All of these may be used in coverage of the game.

Six phone screenshots, 1290 x 2796 PNG, in store order.

Screenshot 1: A jammed apron, one plane with a clear laneScreenshot 2: No timer. Think it through.Screenshot 3: One plane, many cabinsScreenshot 4: Wrong tap? Rewind is free.Screenshot 5: Boosters for a locked apronScreenshot 6: The boss level, cleared with three stars
Feature graphic, 1024 x 500

Where to find it

Press enquiries: hello@aureniagroup.com. We answer within one business day.